EMOT – AN EVOLUTIONARY APPROACH TO 3D COMPUTER ANIMATION
Abstract
Key-framing and Inverse Kinematics are popular animation methods, but new approaches are still developed. We propose a new evolutionary method of creating animation – the EMOT (Evolutionary MOTion) system. It enables automation of motion of animated characters and uses a new evolutionary approach – Gene Expression Programming (GEP). Characters are controlled by computer programs, an animator providing the way of motion’s evaluation. GEP works with a randomly selected initial population, using directed but random selection. Experiments have shown that the proposed method is capable of developing robust controllers.
Keywords:
Gene Expression Programming, computer animation, simulation, motionDetails
- Issue
- Vol. 11 No. 1-2 (2007)
- Section
- Research article
- Published
- 2007-06-30
- Licencja:
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This work is licensed under a Creative Commons Attribution 4.0 International License.