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TASK Quarterly

VEHICULAR TRAFFIC SIMULATIONS: USE OF A GAMES ENGINE FOR VIDEO RENDERING AND VERIFICATION OF AN ARCHITECTURE MODEL BASED ON QUEUING SYSTEMS

Abstract

In a previous work [Pasini L and Sabatini S 2016 TASK Quart. 20 (1) 9], we described a technique that allows a specific system of urban traffic to be associated to a description file system, called Model.dat. This file contains a list of data objects that are defined in the library [Pasini L and Feliziani S 2013 TASK Quart. 17 (3) 155] and that form the architecture model of a vehicular traffic system. This model turns out to be a network of queuing systems. In this work, we illustrate how we adapted the old procedure to study a new urban traffic system. Moreover, through a new tracking procedure, we illustrate how we developed a graphic simulation able to reinterpret the data from the simulation of the queuing networks model, in order to make it easier to check the effectiveness of the simulator and to have a graphical way to analyze the data.

Keywords:

traffic systems, queuing networks, modelling and simulation, graphic simulation

Details

Issue
Vol. 20 No. 3 (2016)
Section
Research article
Published
2016-09-30
DOI:
https://doi.org/10.17466/TQ2016/20.3/A
Licencja:
Creative Commons License

This work is licensed under a Creative Commons Attribution 4.0 International License.

Authors

  • LEONARDO PASINI

    University of Camerino, Department of Computer Science
  • FRANCESCO MARIA RIETTI

    University of Camerino, Department of Computer Science
  • FABRIZIO ALLEGRETTO

    University of Camerino, Department of Computer Science

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